I have a strong idea of how I want this clan to function come release and it will involve alot of members. My plan is to have two main parts to the clan while seamlessly working together. The main side, closely run by myself will consist of hardcore members in organised teams working towards building up the clan station and expanding into neighbouring sectors.
The second part of the clan will be the "community" side to the clan mainly consisting on casual members, these members are not expected to be on-line for certain events and can log in whenever they like as long as they post on the forums once in a while.
The community side of the clan will have its own small officer team and will be in charge of organising fun events for the clan such as group raids on key objectives. (not related to taking over resource points and the clan station - purely fun open pvp battles.
With the hardcore side of the clan I hope to have groups of levelling teams ready to work together right from launch to give us the advantage when attacking resource points. Which will help us establish the Hull Breach name early on in the game.
The second part of the clan will be the "community" side to the clan mainly consisting on casual members, these members are not expected to be on-line for certain events and can log in whenever they like as long as they post on the forums once in a while.
The community side of the clan will have its own small officer team and will be in charge of organising fun events for the clan such as group raids on key objectives. (not related to taking over resource points and the clan station - purely fun open pvp battles.
With the hardcore side of the clan I hope to have groups of levelling teams ready to work together right from launch to give us the advantage when attacking resource points. Which will help us establish the Hull Breach name early on in the game.
Last edited by Mujina on Thu May 27, 2010 9:45 pm; edited 1 time in total