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Crafting

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1 Crafting on Tue Aug 03, 2010 4:15 am

Axiom

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2 Re: Crafting on Tue Aug 03, 2010 5:24 am

ostDrauka

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Very nice update thanks Ax,
I'm pretty sure I will do a lot of crafting and pvping.
So if you need a "crafter" and there aren't a lot of players willing, I can be a main crafter.
But of course I'm not sure if crafting is a needed profession for everyone.

[EDIT]And if we are going to be a hardcore clan, I presume we will have some rules concerning material-tax to the clan?
Maybe its time to start thinking about that if we haven't already.



Last edited by ostDrauka on Tue Aug 03, 2010 5:26 am; edited 1 time in total

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3 Re: Crafting on Tue Aug 03, 2010 5:25 am

Wulfstan

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Ooooh.

Nice info here, thanks Axiom Very Happy

-Wulfstan

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4 Re: Crafting on Tue Aug 03, 2010 12:07 pm

floki


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are there any infos about "soulbound" items? in this case a main crafter could not give the whole potential to the clan and in this case everyone should craft for himself. it is also said that a blueprint cant be used a second time after a successfull try. there is also nothing mentioned about a crafting skill that needs to be pushed is it?

greets

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5 Re: Crafting on Tue Aug 03, 2010 12:16 pm

Malcolm

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Once a module has been crafted successfully, the blueprint cannot be used again.

Uhm, kind of confused here. Does it mean you can use ONE blueprint just ONCE then you have to go farm another one, even the same one ... affraid

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6 Re: Crafting on Tue Aug 03, 2010 2:11 pm

ostDrauka

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Wulfstan wrote:Ooooh.

Nice info here, thanks Axiom Very Happy

-Wulfstan


ugh thats lame Suspect

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7 Re: Crafting on Tue Aug 03, 2010 2:41 pm

Wulfstan

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ostDrauka wrote:
ugh thats lame Suspect

If you don't have anything nice to say, DON'T SAY ANYTHING AT ALL ^^

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8 Re: Crafting on Tue Aug 03, 2010 3:39 pm

Szokhee

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Malcolm wrote:
Once a module has been crafted successfully, the blueprint cannot be used again.

Uhm, kind of confused here. Does it mean you can use ONE blueprint just ONCE then you have to go farm another one, even the same one ... affraid

There are still a lot of speculations and nothing is "hard-wired" so far. Also add it to the list, that currently you have the chance that your crafting will fail:

If crafting fails, all the resources and parts used will be lost, but the blueprint will remain intact.

And the other really interesting topic: Kill Stealing: Official BP Spire Station topic

  • Target tagging ??
  • Loot distribution ??
  • Group loot option ??
  • etc...

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9 Re: Crafting on Tue Aug 03, 2010 5:51 pm

ostDrauka

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Wulfstan wrote:
ostDrauka wrote:
ugh thats lame Suspect

If you don't have anything nice to say, DON'T SAY ANYTHING AT ALL ^^

Sorry m8 I pressed the wrong qoute, stupid layout I ment the post above or underneath yours.
Used to having the "qoute" button above a post not underneath.

"in this case a main crafter could not give the whole potential to the clan and in this case everyone should craft for himself."


Since I liked the other crafting system better Wink Rolling Eyes

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10 Re: Crafting on Wed Aug 04, 2010 1:57 am

Malcolm

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Szokhee wrote:And the other really interesting topic: Kill Stealing: Official BP Spire Station topic

  • Target tagging ??
  • Loot distribution ??
  • Group loot option ??
  • etc...

I am quite comfortable with target tapping as in from WoW. But as I read through the forum ... things like most dmg or even kill stealing winning. Hmpf, I don't like it ^^. Perhaps they could do one thing if there won't be any tapping present. If you deal portion of dmg to the target you will be then available to loot some materials from the scraps ... no blueprints or better items, just material.

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11 Re: Crafting on Tue Sep 21, 2010 2:39 am

hmmm
aslong as the credits stay in the clan i don't care
Very Happy

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